I was playing U.N. Squadron today and having a great time. It’s an old side scrolling shooter SNES title. Unlike most side scrollers, it’s full of remarkable customization. You’ve got three pilots to choose from, six planes to upgrade to, and a dozen separate weapons to purchase (if you want them). The pilot choice happens at the beginning of the game, the planes advance as the game goes on, and the weapons are only good for one life on one stage (as in, if you die you wasted the scrilla). There’s tension at the weapon buying stage. For one, special weapons cost money, which means you’re upgrading your planes slower. Things change when you save enough to buy the ultimate plane. It and it alone can hold all 12 weapons, whereas other planes only had some to choose from. You don’t need much money anymore, so buy to your heart’s content, right? Not so fast. While each weapon has some niche role, the process of cycling through special weapons to find the best one for the situation requires both time and dexterity. Needless to say, by the time you’re able to buy the ultimate plane in the latter stages, the action is coming hot and heavy. You don’t have time to cycle through 12 weapons (and God help you if you pass over the one you’re looking for), so even at the end you need to be judicious with your weapon purchases. Purchasing too much means you can’t use any of it effectively. It’s a slick system and a lot of fun.
As I mentioned there are three pilots, and the one you picked is locked in for the game. There’s Pilot A, who levels up his base weapon the fastest (Incidentally, I will enjoy any game that involves leveling up. Do I like the reassurance of knowing something is progressing?). Pilot C has the very useful ability to recover from damage faster, which effectively makes him harder to kill. Useful in a game where everyone…wants…to…kill…you! Pilot B, on the other hand, has the “special” ability that allows the use of two optional weapons at the same time. “Special” in this case means retarded, because that ability is astonishingly worthless. He doesn’t survive well, and he doesn’t get more powerful sooner. Instead, he grants the player the ability to push a bunch of buttons at the same time to overkill planes that require a single shot to take down. As an example, one good weapon is the Heat Seeker. Another good one is the Cluster shot, which surrounds your plane with a little ring of fire for a minute. The first is good at long distance, the second is great when you’re surrounded. They are used for different occasions and thus would never be used together. The other special weapons are similarly specialized, not to mention that whole weapon juggling/button pressing issue I mentioned above. No question, Pilot B is the runt of the litter.
I was thinking today, as I was wrapping up a play session, what if you somehow found yourself inside U.N. Squadron? Like a Last Starfighter situation. You find yourself in this video game, presumably because you’re so intimate with the interface. You get hooked up, buy some weapons, and take off for Stage 1. And it’s at that point, when you’re collecting power-ups and getting shot, you realize “Oh shit, I’m Pilot B. I’m the worst one!” How disheartening would that be? You’d be wasting ammo to fire double weapons for no reason but because you can. Seems like you’d be better off not knowing how well off the other pilots are. (Admittedly were that true you might not be tapped to be a pilot anyway. Which considering the frequent player deaths of the game, might not be a bad thing.) What does all this mean? I think of weird things sometimes.
However this does relate to the Alaska experience. Work is going really well, almost dangerously so. My duties remain vastly ahead of the curve as a 1L-2L inbetweener. Besides drafting plenty of motions, answering interrogatories, and creating interrogatories, I just got tapped to write jury instructions for an upcoming trial. Jury instructions are incredibly important, and being assigned the responsibility is a real treat.
The danger at work right now is that things are going well, and that could get me cocky. Not a particularly long path I know, but I’m here to learn, rather than work per se. I fear some point that comes along where I tune out new information because “I already get it”. It’s not like an assumption of prowess would lead to tragedy for clients; the supervising attorney goes over and signs things before they get filed. Rather, I’m just concerned with missing opportunities to really add to my substantive knowledge of practice; nominally what I crave.
I don’t think this has happened yet. The attorney probably wants to assign me things that he knows I can handle, and it may seem that I want to keep performing at a strong level. But really, I want stuff completely out of left field, that I don’t have even the smallest amount of foundation. My stores are empty, and I’m thirsty for all of it. Back in the Magic heyday, I was never stronger than when I was watching ever match, reading every article, trying to learn something new. Here too, my little knowledge should only be used to facilitate more learning, not replace it. When you’re dealing with bosses and clients however, it can be a tricky thing.
One of my roommates prosecuted his first trial last week. Even though he hadn’t finished school, most, if not all states allow people with the requisite credits to perform some trial work under the supervision of another attorney. Although the stakes were small all around, it was utterly fascinating. Exciting too, to have such an intimacy with the key players of the show. After the defense rested, there was a 15 minute recess for each side to prepare closings. My roommate and his overseeing attorney retired to the hall to work on the closing, and I went out to watch them. They’re animated, writing notes, and I get conscripted to represent the jury box so that Roommate can speak in the right direction. He gets into it and I, cocky fellow that I am, chime in with a suggestion on a passage that sounds weird to me. The two quickly agree and that comment (and a couple of others) get added in. The other half of owning this miniscule knowledge is not being afraid of throwing something out there, as long as you’re ready to learn at the same time. That trial was incredibly instructive, and best of all, roomy won.
Almost halfway done and things are moving very well. Still looking forward to coming home.







